The mtPaint interface looks familiar if you've ever used a basic paint application. It's also compatible with Windows. Its codebase is maintained by Dmitry Groshev at mtPaint's GitHub. MtPaint is packaged and ready for Fedora, Debian, Slackware, and many other Linux distributions. What makes mtPaint great is that it specializes in pixel art, has a tiny footprint-the application is about 391k, compiled (assuming Gtk is installed separately)-and it is designed to run efficiently on specs as low as 200MHz CPU with 16MB of available RAM. There's no shortage of software that can create pixel art, but most applications are either grossly over-featured, meant for photography or graphic design, or underdeveloped, because they are meant for children or for basic graphical tasks. ![]() ![]() Users like these games with simple graphics because of a little thing called nostalgia, and that they can run these games on low-end hardware. Specifically, pixel art is hot.ĭevelopers like it because it's got a low barrier for entry, so if you don't have an art department eagerly awaiting to supply assets for your open source game, you can realistically do it yourself without spending a year learning complex artistic tools that you may never master (knowing Krita or Blender doesn't necessarily mean you'll be good at them I'm living proof of that!). Rescue and Don't Be Patchman (the world's first and only SteamOS exclusive) demonstrate, it's that retro is hot. ![]() If there's one thing that indie games like Mr.
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